Experience, Skills & Links

Curriculum Vitae

Unity / C# developer focused on SOLID architecture, gameplay systems, and polish.

Availability
Open to remote / hybrid opportunities

Profile

Unity Developer (C#) specializing in maintainable, scalable gameplay code. Strong focus on software architecture: SOLID principles, design patterns, and event-driven systems.

I build modular gameplay features using interfaces and clean boundaries (input, domain logic, presentation), with practical patterns such as state machines, observer-style events, and data-driven configuration via ScriptableObjects. I care about readability, debugging efficiency, and shipping polished builds (UI feedback, audio, transitions, responsiveness).

In parallel, I have extensive programming experience beyond Unity, including web and application development with HTML, CSS, JavaScript, Java, and SQL. I have built real-world web applications featuring real-time data, API integration, and database-driven functionality.

I also bring 20+ years of experience in graphic design and visual communication, which strengthens my work in UI/UX, visual hierarchy, player feedback, and overall product quality.

Experience

Unity Developer · Projects & Game Jams

2022 – Present

  • Designed and implemented modular gameplay architectures applying SOLID principles and common design patterns.
  • Built event-driven systems, state machines, and decoupled managers to keep features maintainable and scalable.
  • Implemented data-driven setups with ScriptableObjects and clear interfaces for interactions and gameplay rules.
  • Delivered PC / WebGL builds, performed debugging and performance passes, and improved feel/polish (UI, audio, flow).

Web & Application Development

Several years

  • Developed web applications using HTML, CSS, JavaScript, Java, and SQL.
  • Built systems with real-time data updates, API integrations, and database-driven features.
  • Implemented responsive UI, reusable components, and maintainable codebases with version control (Git).

Graphic Designer & Marketing Specialist

2000 – Present

  • 20+ years in branding, visual communication, and product-facing design across digital and print.
  • Strong foundation in visual hierarchy, clarity, and user-facing messaging.
  • Direct transfer to game development: UI/UX thinking, presentation quality, and player readability.

Education

  • Game Development with Unity — CIFO Training Center (2022)
  • Web Application Development — BIT Academy by Netmind (2021)
  • Graphic Design & Multimedia Engineering — ESI (1998–2000)

Strengths

Architecture Mindset
SOLID-first approach: modular systems, clean boundaries, scalable code.
Problem Solving
Systematic debugging, refactoring, and pragmatic trade-offs.
Product & Polish
UI clarity, player feedback, responsiveness, and strong presentation.
Continuous Learning
Consistent iteration through projects, jams, and targeted study.